Goblinmancer was originally created for the Jamsepticeye 2025, with the concept “Death is a new opportunity”.
My work in the game jam
I worked as lead designer and audio designer in the game, helping with the creation of an unified experience and organizing the team to follow a similar vision. These were of my responsabilities:
Designing units and buildings, creating an unique gameplay loop for a tower defense game.
Balancing game stats for both ally and enemy troops.
Planning each round, creating the pace of the game.
Integrating FMOD into our Unity project, making an interface that programmers could use to call and modify music, ambience and sfx.